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//////////////////////////////////////////////////////////////////////////
//                                    //   
//                                                //
//                                    //   
//    -_- Game Resolution: 1024x1280,800x600   -_-            //
//                                                                      //
//    -_- Game Sensitivity: 3                  -_-            //   
//                                                                      //
//    -_- Crosshair Size: small                -_-            //            //                                                                      //
//    -_- Crosshair Color: white               -_-                    //
//                                                        //
//    -_- Crosshair Translucent: No            -_-                    //
//                                                           //        
//    -_- Dynamic Crosshair: No                -_-                    //
//                                                  //
//    -_- Mousefix: Yes                        -_-            //            //                                                                        //
//----------------------------------------------------.                 //
//       CFG by ScR1M                               |                 //
//        CFG by ScR1M                          |            //   
//            CFG by ScR1M                  |                 //
//                                  |                      //
//                                                    |                    //
//                                                  |                     //
//        ADD YahooMessenger skilzz13           |            //        
//                                  |                //
//                              |                     //
//////////////////////////////////////////////////////////////////////////




======================Binduri by ScR1M)======================

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "stopsound"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F9" "host_framerate 0"
bind "F10" "host_framerate 0.1"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+ATTACK2"
bind "PAUSE" "pause"
bind "mwheeldown" "+duck"
bind "mwheelup "+duck"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "0"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "180"
cl_crosshair_color "255 255 255"
cl_crosshair_size "1"
cl_crosshair_translucent "0"
cl_dlmax "80"
cl_download_ingame "1"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Red"
cl_logofile "skull"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "60"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
cl_bob 0
cl_bobcycle 1
cl_bobup 1
con_color "255 180 30"
console "0.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "3"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
load paint.dll
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "arctic"
MP3FadeTime "2.0"
MP3Volume "0.110000"
mp_decals "300"
net_graph "0"
net_graphpos "1"
net_scale "5"
paint.dll
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.25"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "0"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.2"
setinfo "_ah" "0"
setinfo "_vgui_menus" "0"
+mlook
+jlook



---------------------(Fast zoom)----------------------
alias "z" "+attack2"
alias "-z" "-attack2"
alias "s" "+attack"
alias "-s" "-attack"
alias "w" "wait"
alias "w5" "wait; wait; wait; wait; wait
alias "w10" "w5; w5"
alias "w110" "w10; w10; w10; w10; w10; w10; w10; w10; w10; w10; w10"
alias "fz" "z;w;w;s;w;-z;-s;lastinv;lastinv"

bind "f" "fz"

//The scope and shoot
alias +quickshot "+attack2; wait; +attack; wait;"
alias -quickshot "-attack; wait; -attack2;"




---------------------------(=_=Fps by Scr1M=_-------------------------------

cl_weather "0"
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
gl_max_size "256"
precache "1"
mp_decals "20"
                         
=================NO RECOIL ScR1M )===================

cl_dynamiccrosshair "1"

cl_cmdrate "200"

hud_fastswitch "1"

rate "25000"

cl_updaterate"101"

lambert "-1.5"

gamma "4"

brightness "7777"

lightgamma "0"

texgamma "0"

gl_monolights "1"

gl_dump

gl_affinemodels         "0"
gl_dither               "1"
gl_d3dflip              "0"
gl_dynamic              "0"
gl_polyoffset           "9999"
gl_overbright           "1"
gl_flipmatrix           "0"
gl_keeptjunctions       "0"
gl_lightholes           "0"
gl_monolights           "0"
gl_palette_tex          "0"
gl_max_size             "128"   
gl_alphamin             "0.25"
gl_cull                 "1"
gl_picmip               "0.75"
gl_playermip            "10"
gl_round_down           "9"
gl_spriteblend          "0"
gl_smoothmodels         "0"
gl_texsort              "0"
gl_ztrick               "0"       
gl_wateramp             "0"
gl_clear                "1"
r_decals "0"
violence_agibs "3"
violence_hgibs "3"
violence_hblood "3"
violence_ablood "3"



======================***Nume***)===========================



name "InFerNo"


==========================Aimbot-Settings By ScR1M)============================



//up,down,left,right(all round perfection :P) hehe should be awesome for mp5 or other fast guns
alias HeadADVaaaSD "avadd 0 20.15 5.12 3.42 23.5 6 3 18 6 2 20 3 -1 23 7 -1 20 5 -4.5; avadd 1 25.15 7.84 0.42 17 2 3 15 5 4 23 4 -2 -15 -16 5"
alias HeadADVbbbSD "avadd 0 20.15 6.84 1.42 22.5 7 -2 19 5 -1 21 6 1 22 6 1 22 5 -4.5; avadd 1 26.15 7.84 0.42 17 9 -1 15 4 3 19 3 -1 26 6 5"
alias HeadADVcccSD "avadd 0 20.15 8.6 2.03 20.5 8 -1 17 9 3 23 7 3 21 4 2 18 8 2.5; avadd 1 27.15 7.84 0.42 17 6 4 15 3 2 18 2 1 24 -6 5"
alias HeadADVdddSD "avadd 0 21.15 6.44 1.23 19.5 9 2 21 8 1 22 2 1 20 5 3 19 5 -1.5; avadd 1 25.15 7.84 0.42 17 7 5 15 2 1 17 1 2 25 -6 5"
alias HeadADVeeeSD "avadd 0 22.15 8.02 0.17 19.5 6 2 21 6 2 20 5 2 22 7 1 19 7 3.5; avadd 1 24.15 7.84 0.42 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadADVeee "avclear; HeadADVaaaSD; HeadADVbbbSD; HeadADVcccSD; HeadADVdddSD; HeadADVeeeSD;recoil 1.76; txt Pwnin mp5 vec (tweaked by Night_Wolf)"
///////////////////////////////////COLT VECS/////////////////////////////////////////
//mex's quitting vec
alias quiter "avadd 0 23 6 2; avadd 1 25 5 3"
alias quiter1 "avadd 0 23.5 6 2; avadd 1 25.5 5 3"
alias quiter2 "avadd 0 22.5 6 2; avadd 1 24.5 5 3"
alias quiter3 "avadd 0 24 6 2; avadd 1 26 5 3"
alias quitter "avclear; quiter;quiter1;quiter2;quiter3; txt ka0s mex's quitting ves"

///////////////////////////////////AK47 VECS//////////////////////////////////////////
//mex's done vec
alias dunne "avadd 0 21.5 6 2; avadd 1 23 5 3"
alias dunne1 "avadd 0 21.7 6 2; avadd 1 23.2 5 3"
alias dunne2 "avadd 0 21.9 6 2; avadd 1 23.4 5 3"
alias dunne3 "avadd 0 22.3 6 2; avadd 1 23.7 5 3"
alias mexdunne "avclear 0; avclear 1; dunne;dunne1;dunne2;dunne3; txt ka0s mex's done vec"

///////////////////////////////////UMP VECS///////////////////////////////////////////
//mex's over vec
alias ovver "avadd 0 24 6 2; avadd 1 25 5 3"
alias ovver1 "avadd 0 24.3 6 2; avadd 1 25.2 5 3"
alias ovver2 "avadd 0 24.5 6 2; avadd 1 25.4 5 3"
alias ovver3 "avadd 0 23.5 6 2; avadd 1 24.9 5 3"
alias over "avclear 0; avclear 1; ovver;ovver1;ovver2;ovver3; txt ka0s mex's over vec"

///////////////////////////////////MP5 VECS///////////////////////////////////////////
//mex's late vec
alias latte "avadd 0 20 6 2; avadd 1 22 5 3"
alias latte1 "avadd 0 20.4 6 2; avadd 1 22.3 5 3"
alias latte2 "avadd 0 20.7 6 2; avadd 1 22.5 5 3"
alias latte3 "avadd 0 20.999 6 2; avadd 1 22.999 5 3"
alias late "avclear 0; avclear 1; latte;latte1;latte2;latte3; txt ka0s mex's late vec"

///////////////////////////////////SCOUT VECS/////////////////////////////////////////
//mex's past vec
alias passed "avadd 0 23.5 6 2; avadd 1 24.5 5 3"
alias passed1 "avadd 0 23.7 6 2; avadd 1 24.7 5 3"
alias passed2 "avadd 0 23.8 6 2; avadd 1 24.8 5 3"
alias passed3 "avadd 0 24 6 2; avadd 1 25 5 3"
alias past "avclear 0; avclear 1; passed;passed1;passed2;passed3; txt ka0s mex's past vec"

///////////////////////////////////AUG & SIG VECS/////////////////////////////////////
//mex's byebye vec
alias bye "avadd 0 22 6 2; avadd 1 23.5 5 3"
alias bye1 "avadd 0 22.3 6 2; avadd 1 23.7 5 3"
alias bye2 "avadd 0 22.5 6 2; avadd 1 23.8 5 3"
alias bye3 "avadd 0 22.999 6 2; avadd 1 24 5 3"
alias byebye "avclear; bye;bye1;bye2;bye3; txt ka0s mex's byebye vec"
//Toker One Shot (Tweaked By: {B}ust{A} -added 2 more vecS)
alias toker1shota "avadd 0 21.2 6.2 4.2"
alias toker1shotc "avadd 0 23.33 6.8 4.15
alias toker1shotb "avadd 1 25.611 6.5 4.1"
alias toker1shotd "avadd 1 25.44 7.37 3.17
alias toker1shottweak "avclear;toker1shota;toker1shotb;toker1shotc;toker1 shotd;txt (:-{T}oker{O}ne{S}hot-"

alias Tacomp51 "avadd 0 20 7.600 1;avadd 1 24 1.5340 1"
alias TaCOmp52 "avadd 0 19.5 6.559 1;avadd 1 24 3.4899 1"
alias TaCOmp5 "avclear ; Tacomp51; TaCOmp52; recoil 1.7;txt | [TacO Mp5 VEc }|"
//KilljoY Vec Colt Vec
alias Killjoy123 "avclear;recoil 1.9;avadd 0 22.34 7.22 2.43;avadd 1 24.2 4.7 1.6;txt |||||||||||-)>KilljoY'S Colt Vec Loaded<(-|||||||||||"

//->.].=-Ace & ->.].=-KilljoY ak v3c v1
alias Acekill1 "avadd 0 21.45 8.2 1.6; avadd 1 25.4 7.8 1.5"
alias Acekill2 "avadd 0 23.1 7.6 2.01; avadd 1 24.78 5.7 1.78"
alias Acekill3 "avadd 0 22.1 5.9 -1.8; avadd 1 25.8 8.2 0.5"
alias Acekill "avclear;Acekill1;Acekill2;Acekill3; txt ->.].=-Ace & ->.].=-KilljoY ak v3c v1"

alias clps "cl_pitchspeed 5.050"
alias cl_pitchspeed "dev1; echo They Are Searching For Anti-Recoil; dev0"
alias +asdfcirus "fire"
alias -asdfcirus "****pff"
alias fire ".+attack; .+lookdown"
alias ****pff ".-attack; .-lookdown"
alias nrecoils "clps;cl_pitchspeed;bind mouse1 +asdfcirus"
alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
NewAimHead
//Toker One Shot (Tweaked By: {B}ust{A} -added 2 more vecS)
alias toker1shota "avadd 0 21.2 6.2 4.2"
alias toker1shotc "avadd 0 23.33 6.8 4.15
alias toker1shotb "avadd 1 25.611 6.5 4.1"
alias toker1shotd "avadd 1 25.44 7.37 3.17
alias toker1shottweak "avclear;toker1shota;toker1shotb;toker1shotc;toker1 shotd;txt (:-{T}oker{O}ne{S}hot-"

//NoFx SIG/COLT Vec
alias sig "avadd 0 20.9443 7.45 1.5 ;avadd 1 22.554 6.42 2"
alias colt "avadd 0 19.8442 9.34 2 ;avadd 1 22.84 9.4 1.7"
alias aug "avadd 0 21.334 8.42 2.3 ;avadd 1 23.54 7.5 1.3"
alias ak "avadd 0 20.54 6.932 10 1.3 ;avadd 1 22.85 10 2.122"
alias sh0t "avclear 0;avclear 1;sig;colt;aug;ak; txt NoFx SIG/COLT Vec Loaded"

alias Charmp52 "avadd 0 20.92 9.89 2.89 avadd 0 17.5 8 -2; avadd 0 17.46 8 -2; avadd 1 24.78 3.23 3.3 4 -3.4 1 28 3 0 21 3 0 19 3 0.75"
alias Charmp5 "avclear;recoil 1.6; Charmp52; #say_team -[Shadow Assassin]- mp5 vec No.2"

//DaRk DyNaMiC
alias dd2 "avclear 0; avclear 1; avadd 0 22.5 8.2 3.4; avadd 1 24.9 8.3 4.9 ; txt ***DaRk DyNaMiC***"

//Weed's Scout Vec *****
alias meow1 "avadd 0 22.2 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 23.2 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias meow "avclear;meow1;init 0 meow1;txt *** W33dMaN!!! Scout Vec Loaded:***;#say W33dMaN Scout Vec LoaDeD:"

//W33d Ak Vec
alias W33d "avclear;avadd 0 21.76 7.65 2.52 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 23.68 7.45 2.76; txt ***-]W33dMan Ak Vec[-***;#say W33dMaN Ak Vec LoaDeD:"

//cHr0n1c sH0t v3
alias Chr0n "avadd 0 23.5 7.5 -3.75;avadd 1 25.5418 -4.75 -5"
alias Shotv3 "avclear;Chr0n;recoil 2.3;aspeed 3.5;pred 0;randmax .6;randspeed 2;.say t3h chr0n v3 is l0aded;txt ch0rn sh0t v3 l0aded"

//Matrix Phat 4ss!!
alias MatrixP "avadd 0 21 8 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 23 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias MatrixP4 "avclear 0; avclear 1; Headshot; txt *** Matrix Phat 4ss ***"

//Neo No-Miss (EDITED JEDI 100% HIT)
alias Neo100 "avclear 0; avclear 1; avadd 0 4.3 2 0; avadd 1 8.7 -2.5 1; txt *** Neo No-Miss ***"

//Neo 1.4 Vec!
alias NeoNEW1 "avadd 0 24.3 5 2.1; avadd 1 20.4 3.9 1.2"
alias NeoNEW2 "avadd 0 25.3 5 2.1; avadd 1 21.4 3.9 1.2"
alias NeoNEW3 "avadd 0 26.3 5 2.1; avadd 1 22.4 3.9 1.2"
alias NeoNEW4 "avadd 0 23.3 5 2.1; avadd 1 19.4 3.9 1.2"
alias Neo "avclear; NeoNEW1; NeoNEW2; NeoNEW3; NeoNEW4; HeadBunnySD;txt Neo's New Vec For CS 1.4...."

//COUNTER-TERROIST TEAM VEC!
alias CT1 "avadd 0 24.4 -2.6 -1.3; avadd 0 23.3 -2.6 -2.5; avadd 0 20.3 4.5 0"
alias CT2 "avadd 1 20.6 3.9 0.5; avadd 1 21.87 6.6 1.91; avadd 1 18.79 4.44 1.765"
alias CounterTeam "avclear 0; avclear 1; CT1; CT2; txt <*|*>Counter-Terroist Team Vec (Mostly for Colt/Aug)<*|*>

//Neo Vec+Bone!
alias BoneNeo1 "avadd 0 23.4 3.7 5.6; avadd 0 22.9 2.3 4.4; avadd 0 22.62 1.83 4.6; avadd 0 21.6 2.34 7.5"
alias BoneNeo2 "avadd 1 18.7 4.5 9.8; avadd 1 16.3 3.5 4.9; avadd 1 19.34 -2.8 5.6; avadd 1 20.32 -1.3 4.6"
alias BoneNeo "avclear 0; avclear 1;BoneNeo1;BoneNeo2; txt Neo Test Vec And Bone Aim in One!"

//4skin1
alias askinn "avadd 0 21.3 8 2;avadd 1 25 9 3"
alias askingg "avclear;askinn;init 0 askingg;txt :: 4sK1n B33R ::"

//4skin2
alias Chootie "avclear;avadd 0 21.24 9 0;avadd 1 23.5 6 0"
alias beer "avclear;Chootie;init 0 beer;txt :: 4sK1n H34D ::"

//4sK1n3
alias Wierd "avclear;avadd 0 19.72 9 3;avadd 1 25 8 .75"
alias creeper "avclear;Wierd;init 0 creeper;txt :: 4sK1n B33R 4IM 4 ::"

//4sK1n4
alias creeper "avclear;avadd 0 20.153 8 2;avadd 1 21 8 3"
alias wierd "avclear;creeper;init 0 wierd;txt :: 4sK1n B33R 4IM 5 ::"

//4sK1n5
alias Chootie "avclear;avadd 0 21.24 9 0;avadd 1 23.5 6 0"
alias beerr "avclear;Chootie;init 0 beerr;txt :: 4sK1n B33R 4IM 6 ::"

//peanut
alias peanuthead "avadd 0 21 5 4 13.5 6 -5 15 5 5 9 -2 0 -32 -7 4 -32 5 -4.5;avadd 1 19 4 5 16 -2 -6 15 -5 7 -17 0 -8 -15 -15 4"
alias peanuthead1 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias peanuts "avclear 0; avclear 1; peanuthead; peanuthead1; txt ** -|Aiming - Peanut Head|- 2-Shot **"

//Peanut
alias peanut7 "avadd 0 22 4 3 13.4 5 -6 13 5 5 9 -3 0 -31 -6 4 -32 5 -4.4; avadd 1 25 4 4 13 -3 -4 10 -4 7 -21 0 -7 -18 -14 4"
alias peanuthead "avclear 0; avclear 1; peanut7; txt *** |Aiming: Peanut Pwneg|***"

//Peanut1
alias peanut3 "avadd 0 20 5 2 13.4 5 -6 13 5 5 9 -3 0 -30 -9 4 -32 5 -4.5; avadd 1 20 3 2 16 -2 -4 14 -5 7 -16 0 -9 -15 -14 4"
alias peanutx12 "avclear 0; avclear 1; peanut3; txt ***|Aiming: Peanut x12| ***"

//Peanut2
alias peanut14 "avadd 0 20 5 3 0 11.4 5 -7 0 14 3 3 0 9 -3 0 0 -34 -6 4 0 -34 6 -3.4"
alias peanut21 "avadd 1 20 2 2 1 16 -2 -5 1 14 -5 8 1 -16 0 -7 1 -14 -14 5"
alias peanut0wnz "avclear;peanut14;peanut21;txt ***|Aiming: peanut HS supreme!|***"

//FAG0TRY
alias fagotry "avadd 0 19.67 4.7 2.8 20 8 -3 20 8 0 22.4 8 1 18 7 5 18 7 -5 13.5 5 8 13.5 5 -8; avadd 1 24 6.1 2.8; txt -]SnE[FAG0TRY N3GA-"
alias fag "avclear;fagotry;init 0 fag;txt -=Head-N3GA=-"

//FAGOTRY1
alias fagotry2 "avadd 0 21 7 2;avadd 1 24 6 3"
alias fagg "avclear;fagotry2;init 0 fagg;txt -=Head-N3GA2=-"

//Do0fy
alias doofy "avadd 0 22 .75 6;avadd 1 24 7 3"
alias doofy2 "avclear;doofy;init 0 doofy2;txt -=OwN BaBy=-

//doofy
alias doofyy "avadd 0 .86 3;avadd 1 24 7 3"
alias doofy3 "avclear;doofyy;init 0 doofy3;txt -=Best=-

//doofy2
alias doofy1 "avadd 0 17 9 4;avadd 1 24 7 3"
alias doofy4 "avclear;doofy1;init 0 doofy4;txt -=Best 2=-

//doofy3
alias doofy "avadd 0 19 .67 4;avadd 1 24 7 3"
alias doofy5 "avclear;doofy;init 0 doofy5;txt -=Best 3=-

//S0ld13r
alias HSnEhs1 "avclear;avadd 0 20.1 6.2 1.9;avadd 1 20.1 3 1; txt [SnE]D4 H34DSh0T M4ST4 HS 1"

alias HSnEhs2 "avclear;avadd 0 20.1 6.2 0.9;avadd 1 20.1 3 1; txt [SnE]D4 H34DSh0T M4ST4 HS 2"

alias HSnEhs3 "avclear;avadd 0 19.0 5.0 0.9;avadd 1 18.1 3 1; txt [SnE]00lt4M1T3 Suup4 H34d13"

//Playa
alias PlayaH "avadd 0 22 8 2 22 5 -2 22 7 4.3 22 9 8 22 2 -6 22 8 0 22 0 1 22 9 0 22 6 1 22 4 1; avadd 1 24 3 2 24 0 -3 24 -1 10 24 0 -8 24 -16 5 24 6 6 24 8 -5 24 5 -3 24 7 -4 24 9 -2 24 8 3"
alias Playa "avclear;PlayaH;init 0 Playa;txt -=|Playa Head |=-"

//Play 2
alias PlayaH2 "avclear;avadd 0 22.5 6.5 4.3;avadd 1 20.8 5.9 5.3;txt ***|Complete Ownage|***"

//playa 3
alias Playah3 "avclear;avadd 0 21.34 7.24 3;avadd 1 23.87 5.97 3.21; txt ***|It's Skill Bitch!!|***"

//playa 4
alias playah4 "avclear;avadd 0 21 8.2 2.3;avadd1 24.9 9.2 2.6;txt ***|Headshot Maddness|***"

// :::::::::: -=:]SnE[:=- OwNaGe AiM VeCtOrS - TrY ThEm AlL OuT! :::::::::::::::


//BL4D3
alias bladedeath "avadd 0 20.5 5.8 2.7;avadd 1 19.3 4.1 3.4"
alias blade "avclear;bladedeath;init 0 blade;txt -=BL4D3-H34D=-"

//Headbongo
alias BongoHead "avadd 0 19.70 7 3.60 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 24 8 4 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBongo "avclear;BongoHead;init 0 HeadBongo;txt -=Bongo-0wnage=-"

//Headbongo1
alias Bongo "avadd 0 18.50 6 3.20 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 24 8 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias bong0 "avclear;Bongo;init 0 bong0;txt -=Bongo-Torture=-"

//Headbongo2
alias BongoHeadd "avadd 0 22 7 2.70 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 24 8 4 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBongoo "avclear;BongoHeadd;init 0 HeadBongoo;txt -=Bongo-K1LL3R=-"

//Headbongo3
alias BongoHeaddd "avadd 0 20.50 7 2.35 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 24 8 4 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBongooo "avclear;BongoHeaddd;init 0 HeadBongooo;txt -=Bongo-R41P3R=-"

//Headbongo3
alias BongoHed "avadd 0 21 8 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 24 9 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias bongo "avclear;BongoHead;init 0 bongo;txt -=Bongo-D4M4G3=-"

//Head AK 47
alias Bongo47 "avadd 22.6 7 4.8;avadd 1 24.25 8 .50"
alias tit "avclear;Bongo47;init 0 tit;txt -=Bongo-Use with AK47=-"

//Head Deagle
alias bongoD "avadd 0 22 8 4;avadd 1 23 8 1"
alias own "avclear;bongoD;init 0 own;aspeed 3;txt -=Bongo-Deagle-M4A1=-"

//Old Aim-Bongo
alias HeadBunnySD "avadd 0 21 6 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 8 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;aspeed 2.25;txt *** -=:All Gunz:=- ***"
alias StomachBunny "avclear;avadd 0 22.5 8.5 1.39;avadd 1 26 8 3;HeadBunnySD;init 0 StomachBunny;txt *** Deagle | M4A1 ***"
//[GoDz]G4ngsterOwnz
alias godz "avclear; avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2; txt -=**[GoDz]-G4ngster's vec selected [-=OwNs=-]**=-"

//[GoDz]-MaD1-HyPer BuRsT
alias hyper1 "avadd 0 17.3 8.75 5"
alias hyper2 "avadd 1 16.7 1.3 5"
alias hyper "avclear;hyper1;hyper2;init 0 hyper; txt **| Aiming: [GoDz]-MaD1-HyPer BuRsT |**"

//MaD1 New Vecs

//[GoDz]-MaD1-DaBomB
alias dabomb1 "avadd 0 21.85 8.9 2.97; avadd 1 18 3.25 4"
alias dabomb "avclear;dabomb1;init 0 dabomb; txt **| Aiming: [GoDz]-MaD1-DaBomB |**"

//[GoDz]-MaD1-Silent HS
alias silent1 "avadd 0 21.92 8.2 2.5; avadd 1 17.9 3.2 4"
alias silent "avclear;silent1;init 0 silent; txt **| Aiming: [GoDz]-MaD1-SileNt HS |**"

//[GoDz]-MaD1-FuRiOuS HeaDRusH
alias neck1 "avadd 0 20.7 6.25 4.5"
alias neck2 "avadd 1 22.5 2.5 2.8"
alias neck "avclear;neck1;neck2;init 0 neck; txt **| Aiming: [GoDz]-MaD1-FuRiOuS HeaDRusH |**"

//[GoDz]-MaD1-TooThHaIr
alias tooth1 "avadd 0 19.25 5.5 4.2"
alias tooth2 "avadd 1 20.75 5.5 4.6"
alias tooth "avclear;tooth1;tooth2;init 0 tooth; txt **| Aiming: [GoDz]-MaD1-TooThHair |**"

//[GoDz]-MaD1-FaTLiP
alias lip1 "avadd 0 22 8.5 2.5"
alias lip2 "avadd 1 19 3.5 4.5"
alias lip "avclear;lip1;lip2;init 0 lip; txt **| Aiming: [GoDz]-MaD1-FaTLiP |**"

//[GoDz]-MaD1-ReDEyEz
alias red1 "avadd 0 21.95 8.5 2.5; avadd 0 20.6 4.5 1.5"
alias red2 "avadd 1 18 3 4; avadd 1 24.5 1 2.6"
alias red "avclear;red1;red2;init 0 red; txt **| Aiming: [GoDz]-MaD1-ReDEyEz |**"

//[GoDz]-MaD1-100%ChAoS
alias chaos1 "avadd 0 20.75 5.5 2.5; avadd 0 21.95 8.2 2.5"
alias chaos2 "avadd 1 18.12 3.5 4; avadd 1 24.5 2 3"
alias chaos "avclear;chaos1;chaos2;init 0 chaos; txt **| Aiming: [GoDz]-MaD1-100%ChaoS |**"

//[GoDz]-MaD1-Tech 9
alias tech1 "avadd 0 21.87 8.5 2.5; avadd 0 21.6 8 7.6 3; avadd 0 22.5 8.1 5; avadd 0 22.2 5.6 5"
alias tech2 "avadd 0 20.35 6.5 5; avadd 0 20.4 7.1 3; avadd 0 20.5 6.75 7; avadd 0 20.9 7 4"
alias tech3 "avadd 1 24.75 3 4.16; avadd 1 24.6 5 5; avadd 1 23.98 7 5.2; avadd 1 23.98 5.6"
alias tech4 "avadd 1 24 5 0; avadd 1 24.75 3.7 0; avadd 1 25 2.3 5; avadd 1 25.3 3 5.5"
alias tech "avclear;tech1;tech2;tech3;tech4;init 0 tech; txt **| Aiming: [GoDz]-MaD1-Tech 9 Burst |**"

//[GoDz]-MaD1-FLIP-MODE
alias flip1 "avadd 0 20.5 6 2; avadd 0 20.2 3 0; avadd 0 21 7 5; avadd 0 21.35 5.25 5"
alias flip2 "avadd 0 21.85 7.4 .5; avadd 0 21.79 7.1 .3; avadd 0 21.5 6 7; avadd 0 21 3.6 3 .7"
alias flip3 "avadd 1 24.2 3.6 4.3; avadd 1 24.6 4 5.5; avadd 1 24.75 4.5 3.6; avadd 1 24.9 8.1 5"
alias flip4 "avadd 1 24.52 1 2.5; avadd 1 24.25 1.5 5.3; avadd 1 20.5 4 5; avadd 1 20.2 7.1 7"
alias flip "avclear;flip1;flip2;flip3;flip4;init 0 flip; txt **| Aiming: [GoDz]-MaD1-FLIP-MODE |**"

//[GoDz]Assasin-HeaDGeaR
alias gear1 "avadd 0 21.87 7.5 2.5; avadd 0 22.5 7.5 2.5"
alias gear2 "avadd 1 18.02 3.15 4; avadd 1 24 1.1 2.8"
alias gear "avclear;gear1;gear2;init 0 gear; txt **| Aiming: [GoDz]MaD1/Assasin-HeaDGeaR |**"

//GoDz AIMING

//[GoDz]MaD1Head
alias madhead1 "avadd 0 21.95 8.5 2.8; avadd 1 18 3 4"
alias madhead "avclear;madhead1;init 0 madhead; txt **| Aiming: [GoDz]MaDHead |**"

//[GoDz]-MaD1-$kull
alias skull1 "avadd 0 21.92 8.4 2.5
alias skull2 "avadd 1 24.5 1 2.6"
alias skull "avclear;skull1;skull2;init 0 skull; txt **| Aiming: [GoDz]-MaD1-$kull |**"//[GoDz]-MaD1-Supreme Shot
alias woot1 "avadd 0 23 3 0; avadd 0 23 5 4; avadd 0 23 6 -5; avadd 0 17 3 0"
alias woot2 "avadd 1 24.4 1 2.7; avadd 1 24.2 1 2.5; avadd 1 -17 0 -5; avadd 1 -15 -18 5"
alias woot "avclear;woot1;woot2;init 0 woot; txt **| Aiming: [GoDz]-MaD1-Supreme Shot |**"

//[GoDz]-MaD1-OnE EyE DaVe
alias dave1 "avadd 0 21.93 8.5 2.5; avadd 0 21.85 5 5; avadd 0 22.75 3.3 5; avadd 0 22.72 3 5"
alias dave2 "avadd 0 23.3 6 2.5; avadd 0 23.7 5 3; avadd 0 23 7 -4; avadd 0 23.5 5 5.7"
alias dave3 "avadd 1 24.5 6.3 5; avadd 1 22.75 1.4 5"
alias dave "avclear;dave1;dave2;dave3;init 0 dave; txt **| Aiming: [GoDz]-MaD1-OnE EyE DaVe |**"

//[GoDz]-MaD1-SeCrEtShOt
alias ss1 "avadd 0 20.2 5 3"
alias ss2 "avadd 1 20.2 6.5 2.3"
alias ss "avclear;ss1;ss2;init 0 ss; txt **| Aiming: [GoDz]-MaD1-SeCrEtShOt |**"

//[GoDz]-MaD1-ArmageDon
alias arm1 "avadd 0 21.91 8.73 2.3"
alias arm2 "avadd 1 18.15 3.45 4.5"
alias arm "avclear;arm1;arm2;init 0 arm; txt **| Aiming: [GoDz]-MaD1-ArmageDon |**"

//[GoDz]-MaD1-ForeHead
alias fore1 "avadd 0 22 3 0; avadd 0 23 5 7; avadd 0 23 4 -2; avadd 0 17 5 0"
alias fore2 "avadd 1 24 3 0; avadd 1 15 -2 -4; avadd 1 -17 0 -3; avadd 1 -15 -16 2"
alias fore "avclear;fore1;fore2;init 0 fore; txt **| Aiming: [GoDz]-MaD1-ForeHead Trauma |**"

//[GoDz]-MaD1-BIG HEADSHOT
alias mg1 "avadd 0 21.93 8.5 2.7; avadd 0 21.97 8.9 2.5; avadd 0 21.85 7.5 2.3; avadd 0 21.82 7.2 2.5"
alias mg2 "avadd 0 21.75 8.4 2.2; avadd 0 21.71 8.1 2.3; avadd 0 21.69 6.5 2.5; avadd 0 21.65 7.2 2"
alias mg3 "avadd 0 21.56 6.7 1.5; avadd 0 21.53 8 2.25; avadd 0 21.5 7.76 2.75; avadd 0 21.55 7.4 2"
alias mg4 "avadd 0 20.25 6 2.5; avadd 0 20.28 6.3 2.7; avadd 0 20.35 6.5 2.75; avadd 0 20.38 6.2 2.5"
alias mg5 "avadd 0 19.9 5 2.4; avadd 0 19.93 5.3 2.5; avadd 0 19.95 7 2.6; avadd 0 19.92 7.2 2.8"
alias mg6 "avadd 0 19.8 8 3; avadd 0 19.82 8.2 4; avadd 0 19.85 8.5 2.5; avadd 0 19.87 8.8 2.8"
alias mg7 "avadd 0 19.7 8 3.5; avadd 0 19.72 8.2 3.6; avadd 0 19.4 8.4 3.64; avadd 0 19.55 8.5 2.5"
alias mg8 "avadd 1 24.5 1 2.6; avadd 1 24.6 1.4 2.5; avadd 1 24.7 1.6 2.75; avadd 1 24.8 1.8 3.75"
alias mg9 "avadd 1 24.5 6.3 5; avadd 1 24.52 6.5 5; avadd 1 24.6 6.75 5.25; avadd 1 24.63 6.87 5.3"
alias mg10 "avadd 1 23.9 5 0; avadd 1 23.87 5.4 0; avadd 1 23.85 5.7 2.5; avadd 1 23.75 6.55 2.25"
alias mg11 "avadd 1 22.5 7 3; avadd 1 22.7 5 3.3; avadd 1 22.3 5 3.25; avadd 1 22 4.5 0"
alias mg12 "avadd 1 21.9 7.7 5; avadd 1 21.7 7.5 3; avadd 1 21.5 5.25 2.5; avadd 1 21.49 5.2 7"
alias mg13 "avadd 1 20 3 2; avadd 1 20.3 5 2.5; avadd 1 20.5 5 2.7; avadd 1 20.7 7.3 5"
alias mg14 "avadd 1 18.2 3 7; avadd 1 18.25 3.2 7; avadd 1 18.3 4 7; avadd 1 18.5 5 7.5"
alias mg "avclear;mg1;mg2;mg3;mg4;mg5;mg6;mg7;mg8;mg9;mg10;m g11;mg12;mg13;mg14;init 0 mg; txt **| Aiming: [GoDz]-MaD1-ON CRACK VEC |**"
setburst ak47 1 10 1 0 0.05 0       
setburst ak47 2 20 0.25 0.35 0.05 0   
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52   
setburst aug 1 30 1 0 0.05 0           
setburst aug 2 60 0.25 0.35 0.05 0     
setburst aug 3 110 0.15 0.45 0.05 4   
setburst aug 4 999 0.05 0.43 0.2 12   
setburst awp 1 3 1 0 0.02 0           
setburst awp 2 5 1 0 0.04 16           
setburst awp 3 999 1 0 0.45 28         
setburst c4 1 999 1 0 0 2             
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0                 
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0           
setburst scout 2 5 1 0 0.04 16           
setburst scout 3 999 1 0 0.45 28         
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0

// syntax of avadd :
//  first param -> 0=stand, 1=duck
//  second param -> height
//  third param -> forward
//  last param -> right
alias HeadBunnySD  "avadd 0  20 6 2   13.5 6 -6   15 6 6   10 -3 0  -32 -7 5   -32 5 -4.5; avadd 1  20 3 2   17 -2 -5   15 -5 8  -17 0 -8  -15 -16 5"
alias HeadBunny    "avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny   "avclear;avadd 0   10 5 0;avadd 1 15   0  0;HeadBunnySD;init aim HeartBunny  ;txt *** Aiming: aim for HEART   (bunny771) ***"
alias StomachBunny "avclear;avadd 0    0 0 0;avadd 1  7  -5  0;HeadBunnySD;init aim StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny  "avclear;avadd 0 -7.5 0 0;avadd 1  2 -15 -6;HeadBunnySD;init aim TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"


alias NewAimHead "init aim NewAimHead;avclear; avadd 0  20.7 8.01  3.6     13.5 6 -6    15 6 6   10 -3 0  -32 -7 5   -32 5 -4.5; avadd 1 22.4 6.01 3.6  17 -2 -5   15 -5 8  -17 0   -8  -15 -16 5"
NewAimHead

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0


// xqz2 style
alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"

// use this aiming method with a small fov to get around aimbot detection
alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack"


=========================DEAGLE AIM)==================================

deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"

alias deagle0 "avadd 0 20.82 7.53 2.04"
alias deagle1 "avadd 1 26.1 4.2 2.49"
alias deagle2 "avadd 2 15.31 7.52 2.36"
alias deagle3 "avadd 3 21.2 8.4 1.8"
alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"


//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"


//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"


// Deagle
alias dgl "rate 95190; cl_cmdrate 200; cl_updaterate 501; cl_cmdbackup 2; ex_interp -99999;later 3"

//DULOG
alias DULOGSD "avadd 0 23.222 7.888 2.888 ; avadd 1 24.333 3.555 1.777"
alias DULOGSD1 "avadd 0 23.444 7.888 2.888 ; avadd 1 24.555 3.555 1.777"
alias DULOG "avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy"


//DULOG
alias DULOGSD "avadd 0 21.988 8.488 2.888 ; avadd 1 24.533 1.155 2.777"
alias DULOGSD1 "avadd 0 21.999 8.498 2.888 ; avadd 1 24.555 1.155 2.777"
alias DULOG "avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy"

//deagle vec
alias deagle1 "avadd 0 20.74 6.59 2.469;avadd 1 26.971 5.03 2.3348;avadd 2 11.84 6.57 2.01"
alias deaglevec "avclear;deagle1;recoil 0.015;height_correction 0;#ex_interp 0.03;txt [-Deagle-]"


alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"


// |TNG|-DEAGLE-[NoWoN]
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"


// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"


//Troy and Raged Deagle
alias vec_deagle "vec_m4a1;recoil 1.7;height_correction 1.3;txt Deagle by Tr0y and Raged"


//1 Shot Deagle
alias own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
alias own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \\ 1 $hot Deagle // By: TurkiyeCs | tarantula  |Loaded|"

//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"

alias mideagle "micolt;recoil 0.03;txt DGL"

// Deagle
alias Monster1 "avadd 0 21.65 8.34 1.65;avadd 1 25.56 6.54 2.10"
alias Monster2 "avadd 0 21.78 7.43 1.73;avadd 1 25.89 6.50 2.15"
alias Monster3 "avadd 0 21.89 7.32 1.69;avadd 1 26.23 7.23 2.13"
alias Monster4 "avadd 0 22.23 6.48 1.75;avadd 1 26.45 6.52 2.15"
alias Monster-stuff "recoil 1.632;aspeed 2.2;sdelay 0;rdelay 0;#cl_bob 0;#cl_bobup 0;fov 999;#fps_max 72;aim 1"
alias Monsterx "Monster1;Monster2;Monster3;Monster4;Monster-stuff"
alias pistolvec12 "nospread 1;avclear 1;Monsterx;txt -|[DeAgLe MoNsTeR]|-v.1"
alias saything "#say <-[-phr33k ho0k v.o2 BETA -]-> <-[-By phr33k* -]->"

//NAST3 deagle 2.0
alias NAST3DD "avadd 0 23.4 0.0 1.8; avadd 1 25.331 0.0 1.41"
alias Ndeagle2.0 "avclear; NAST3DD; recoil 1.965; txt NAST3 d34gl3"

alias simplydA "avadd 0 23.75 6.41 2.01"
alias simplydB "avadd 1 28.5 5 1.5"
alias simply2 "avclear;simplydA;simplydB;txt ::.: simplydabestdeagle ::.."
alias deag11 "avadd 0 23.5 8.5 1.45; avadd 1 27 8.5 1.39"
alias deag12 "avadd 0 21.5 8.5 1.45; avadd 1 25 8.5 1.39"
alias deag13 "avadd 0 19.5 8.5 1.45; avadd 1 23 8.5 1.39"
alias deaglev2 "avclear 0; avclear 1; cl_bob 0; cl_bobup 0; recoil 1.1; deag11; deag12; deag13; txt SToNeD SoLDieR - *DEAGLE V2 LoaDeD*"
" " "DEAGLE V2" "deaglev2"
alias j0k3rdeagles "avadd 0 21.37.-70 3.90 1.96"
alias j0k3rdeagled "avadd 1 26.25 4.20 2.20"
alias j0k3rdeagle20 "avclear;j0k3rdeagles;j0k3rdeagled;recoil 1.82;pred 0;height_correction 0;txt j0k3r DeAgLe 2.0"
//[DeAgLe][MoRpHeUs] Vec Cllection
//[DeAgLe][MoRpHeUs] **** Aim
alias "MoRpHeUsda" "avadd 0 -2 -4 -2;avadd 0 -7 -1 -2;avadd 0 -6 1 0"
alias "MoRpHeUsdb" "avadd 1 4 -15 1;avadd 1 1 -7 1;avadd 1 4 -12 1"
alias "[DeAgLe][MoRpHeUs] d-aim" "avclear;MoRpHeUsda;MoRpHeUsdb;recoil 0.81;txt [=NtL=][white-MoRpHeUs-] Terror **** Aim"

//[DeAgLe][MoRpHeUs] Stomach Aim
alias "MoRpHeUssa" "avadd 0 7 0 -3;avadd 0 4 -4 2;avadd 0 6 -1 0"
alias "MoRpHeUssb" "avadd 1 12 -14 1;avadd 1 11 -12 -1;avadd 1 11 -7 -4"
alias "[DeAgLe][MoRpHeUs] s-aim" "avclear;MoRpHeUssa;MoRpHeUssb;recoil 1.7;txt [=NtL=][white-MoRpHeUs-] Terror Stomach Aim"

//[DeAgLe][MoRpHeUs] Chest Aim
alias "MoRpHeUsca" "avadd 0 10 4 -6;avadd 0 12 4 -6;avadd 0 11 5 -3"
alias "MoRpHeUscb" "avadd 1 16 -4 -3;avadd 1 17 -8 2;avadd 1 15 -4 -5"
alias "[DeAgLe][MoRpHeUs] c-aim" "avclear;MoRpHeUsca;MoRpHeUscb;txt [=NtL=][white-MoRpHeUs-] Terror Chest Aim"

//[DeAgLe][MoRpHeUs] Neck Aim
alias "MoRpHeUsna" "avadd 0 16 6 -3;avadd 0 16 2 -3;avadd 0 19 7 -2"
alias "MoRpHeUsnb" "avadd 1 18 -1 -2;avadd 1 20 4 -4;avadd 1 19 2 -3"
alias "[DeAgLe][MoRpHeUs] n-aim" "avclear;MoRpHeUsna;MoRpHeUsnb;recoil 1.3;txt [=NtL=][white-MoRpHeUs-] Terror Neck Aim"

//[DeAgLe][MoRpHeUs] Head Aim
alias "MoRpHeUsha" "avadd 0 21 11 -2;avadd 0 21 14 -2;avadd 0 24 8 -3"
alias "MoRpHeUshb" "avadd 1 24 3 -3;avadd 1 26 3 -5;avadd 1 24 1 -4"
alias "[DeAgLe][MoRpHeUs] h-aim" "avclear;MoRpHeUsha;MoRpHeUshb;reciol 1.5;txt[=NtL=][white-MoRpHeUs-] Head Aim"

//[DeAgLe][MoRpHeUs] Left Leg Aim
alias "MoRpHeUslla" "avadd 0 -20 5 6;avadd 0 -17 5 4;avadd 0 -13 5 4"
alias "MoRpHeUsllb" "avadd 1 2 -13 9;avadd 1 -1 -13 7;avadd 1 -7 -16 7"
alias "[DeAgLe][MoRpHeUs] ll-aim" "avclear;MoRpHeUslla;MoRpHeUsllb;recoil 1.7;txt [=NtL=][white-MoRpHeUs-] Terror Left Leg Aim"

//[DeAgLe][MoRpHeUs] Right Leg Aim
alias "MoRpHeUsrra" "avadd 0 -13 5 6;avadd 0 -21 7 -5;avadd 0 -24 7 -5"
alias "MoRpHeUsrrb" "avadd 1 -2 -14 -8;avadd 1 -5 -13 -8;avadd 1 2 -13 -8"
alias "[DeAgLe][MoRpHeUs] rr-aim" "avclear;MoRpHeUsrra;MoRpHeUsrrb;recoil 1.7;txt [=NtL=][white-MoRpHeUs-] Terror Right Leg Aim"

//[DeAgLe][MoRpHeUs] SCOUT
alias [DeAgLe][MoRpHeUs] scout "avclear;avadd 0 23.4 7.6 3.7;avadd 1 29.9 3.9 3.9;recoil 1.47;txt [=NtL=][white-MoRpHeUs-] Scout *PRIVATE*"

//[DeAgLe][MoRpHeUs] DEAGLE
alias [DeAgLe][MoRpHeUs] codeagle "avclear;avadd 0 21.6 8.3 1.6;avadd 1 25.5 6.5 2.1;recoil 1.6;txt [=NtL=][white-MoRpHeUs-] Deagle *PRIVATE*"

//[DeAgLe][MoRpHeUs] SIG
alias sigstand "avadd 0 23.6 5.4 2.5;avadd 0 24 7.9 1.8"
alias sigduck "avadd 1 30 4 3.6;avadd 1 30 3.8 4.6"
alias [DeAgLe][MoRpHeUs] cosig "avclear;sigstand;sigduck;recoil 1.6;txt [=NtL=][white-MoRpHeUs-] SIG *PRIVATE*"

//[DeAgLe][MoRpHeUs] AK-47
alias [DeAgLe][MoRpHeUs] coak "avclear;avadd 0 22.6 7.5 2.4;avadd 1 25.3 6.8 2.1;recoil 1.7;txt [DeAgLe][MoRpHeUs] AK-47 *PRIVATE*"

//[DeAgLe][MoRpHeUs] Colt
alias coltstand "avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5"
alias coltduck "avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3"
alias [DeAgLe][MoRpHeUs] colt "avclear;coltstand;coltduck;recoil 1.5;txt [DeAgLe][MoRpHeUs] Colt *PRIVATE*"

//[DeAgLe][MoRpHeUs] MP5
alias [DeAgLe][MoRpHeUs] comp5 "avclear;avadd 0 21.8 6 2.4;avadd 0 20.5 6.8 2.6;avadd 1 26.8 3.2 2.6;recoil 1.43;txt [DeAgLe][MoRpHeUs] mp5 *PRIVATE*"

//[DeAgLe][MoRpHeUs] PARA
alias [DeAgLe][MoRpHeUs] copara "avclear;avadd 0 22.4 6.4 2.7;avadd 1 28.9 3.9 3.9;recoil 1.55;txt [DeAgLe][MoRpHeUs] Para *PRIVATE*"

//[DeAgLe][MoRpHeUs] P90
alias [DeAgLe][MoRpHeUs] cop90 "avclear;avadd 0 22.5 7 2.5;avadd 1 27.6 5.2 3.3;recoil 1.6;txt [DeAgLe][MoRpHeUs] p90 *PRIVATE*"

//[DeAgLe][MoRpHeUs] Knife
alias [DeAgLe][MoRpHeUs] coknife "avclear;avadd 0 23.7 6.2 3.2;avadd 1 28.8 3.8 1.9;recoil 1.4;txt [DeAgLe][MoRpHeUs] Knife *PRIVATE*"

//[DeAgLe][MoRpHeUs] UMP5
alias [DeAgLe][MoRpHeUs] coump45 "avclear;avadd 0 22.3 7.3 3.3;avadd 1 27.8 7.3 3.9;recoil 1.3;txt [DeAgLe][MoRpHeUs] ump45 *PRIVATE*"

//[DeAgLe][MoRpHeUs] HEad shot
alias [DeAgLe][MoRpHeUs] cohs "avclear;avadd 0 22.5 8.5 4.1;avadd 1 25.5 4.1 2.3;recoil 1.7;txt [DeAgLe][MoRpHeUs] Monster HS *PRIVATE*"

//agN 1337 deagle
alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883 1.73485"
alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"
alias p90vec "avclear;p903;p904;p905;p906;recoil 1.8;txt u)v|2eaL p90"
alias p903 "avadd 0 22.84 7.002 3.68"
alias p904 "avadd 1 26.72 5.03 4.09"
alias p905 "avadd 2 14.63 6.73 3.89"
alias p906 "avadd 3 22.84 7.002 3.68"
alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2 11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26 6.85 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d

// GSAIM FOR DEAGLE
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"

//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

// GS Deagle
alias deagle2 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1;avadd 4 22.61 7.39 2.277;avadd 5 22.6 7.3 2.257"
alias GSdeagle "avclear;deagle2;#ex_interp 0.03;height_correction 0;recoil 0.015;txt Gaitsequence Aiming: Deagle"

// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"

//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

// Deagle
alias dgl "rate 95190; cl_cmdrate 200; cl_updaterate 501; cl_cmdbackup 2; ex_interp -99999;later 3"

//deagle vec
alias deagle1 "avadd 0 20.74 6.59 2.469;avadd 1 26.971 5.03 2.3348;avadd 2 11.84 6.57 2.01"
alias deaglevec "avclear;deagle1;recoil 0.015;height_correction 0;#ex_interp 0.03;txt [-Deagle-]"

// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"


Echo " ====>CFG Activated<==== "
Echo " CFG by ScR1M FULL PRIVATE EDITION "
Echo " Play Hard and HF"

Echo " Bind f fz pt FastZoom"


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