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unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "snapshot"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_corpsestay "600.000000"
cl_crosshair_color "127 255 212"==>
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Dkgray"
cl_logofile "x"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_updaterate "20"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255+255+255"
console "1"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "999"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "1"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "arctic"
MP3FadeTime "2.0"
MP3Volume "0.750000"
mp_decals "500"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "1"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "20"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.250000"
sv_aim "1"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "2"
setinfo "_vgui_menus" "0"
setinfo "_ah" "1"
// STEAM SETTINGS -
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.0"
fps_max "101"
fps_modem "0"
crosshair "1.000000"
gamma "3.000000"
brightness "1.000000"
con_color "255 155 50"
net_graph "3"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2"
ati_npatch "1.0"
r_bmodelhighfrac "5"
mp_decals "300"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "0.990000"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
name "SURPRIZA"
team ""
model ""
skin ""
topcolor "0"
bottomcolor "0"
rate "25000.000000"
cl_updaterate "100"
cl_lw "0"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "3232"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "100"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
sensitivity "6.0000"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "180"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "1"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1"
hud_classautokill "1"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
+mlook
+jlook
adjust_crosshair 5
ex_interp 0.01
cl_showfps 1
viewsize 120
ex_interp 0.01
cl_showfps 1
cl_updaterate 101
cl_cmdrate 101
rate 25000
hud_fastswitch 1
zoom_sensitivity_ratio 1.1
fps_max 101
cl_shadows 0
sensivity 10

[noblanq AIM]

alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 100"
alias norecoil_4 "cl_pitchspeed 100"
alias norecoil_3 "cl_pitchspeed 100"
alias norecoil_2 "cl_pitchspeed 100"
alias norecoil_1 "cl_pitchspeed 100"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
alias awp-numbers "avadd 0 21.04 7 2.88;avadd 1 25.3 6 3.3;avadd 2 10 6 2.5"
alias awpsetup "aswitch1;aswitchr1;height_correction 0;recoil 1.08"
alias awp "avclear0;avclear1;avclear2;awp-numbers;awpsetup"
alias mv6 "avadd 0 20.0021 8.432 1.3243"
alias mv7 "avadd 1 23.9943 10.212 1.3332"
alias mv8 "avadd 2 23.2221 5.3244 1.2334"
alias mv  "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."

alias @turnrec "@norecoil_0;bind mouse1 ;@d1;echo [NukedX] NoRecoil Status: Disabled;echo [NukedX] NoRecoil Attacking Mode: Korbom Shooter (Default);@d0"
alias @nospread "m_pitch 0;m_forward 0;m_side 0"
alias @norecoil_5 "cl_pitchspeed 10;alias @norecoil_ echo [NukedX] @norecoil_ is : 100"
alias @norecoil_4 "cl_pitchspeed 7;alias @norecoil_ echo [NukedX] @norecoil_ is : 100"
alias @norecoil_3 "cl_pitchspeed 5;alias @norecoil_ echo [NukedX] @norecoil_ is : 100"
alias @norecoil_2 "cl_pitchspeed 3;alias @norecoil_ echo [NukedX] @norecoil_ is : 100"
alias @norecoil_1 "cl_pitchspeed 1;alias @norecoil_ echo [NukedX] @norecoil_ is : 100"
alias @norecoil_0 "cl_pitchspeed 999999;alias @norecoil_ echo [NukedX] @norecoil_ is : 0"
alias " ;@w;+attack;@w; "
alias " ;@w;-attack;@w; "
alias "+attack;wait;+lookdown"
alias "-attack;wait;-lookdown;wait"
alias " ;+lookdown"
alias " ;-lookdown;wait"
alias " ;+lookdown"
alias " ;-lookdown;wait"
alias " ;+lookdown"
alias " ;-lookdown;wait"
alias " ;+lookdown"
alias " ;-lookdown;wait"
alias " ;+lookdown"
alias " ;-lookdown;wait"
alias " ;+lookdown;+lookdown;+lookup"
alias " ;-lookdown;-lookdown;-lookup;wait"
alias " ;+lookdown"
alias " ;-lookdown;wait"

alias recoilSw_usp "recoil 100.000"
alias recoilSw_glock18 "recoil 100.000"
alias recoilSw_deagle "recoil 100.000"
alias recoilSw_p228 "recoil 100.000"
alias recoilSw_elite "recoil 100.000"
alias recoilSw_fiveseven "recoil 100.000"
alias recoilSw_xm1014 "recoil 100.000"
alias recoilSw_m3 "recoil 100.000"
alias recoilSw_mp5 "recoil 100.000"
alias recoilSw_FamaS "recoil 100.000"
alias recoilSw_tmp "recoil 100.000"
alias recoilSw_p90 "recoil 100.000"
alias recoilSw_mac10 "recoil 100.000"
alias recoilSw_ump45 "recoil 100.000"
alias recoilSw_ak47 "recoil 100.000"
alias recoilSw_sg552 "recoil 100.000"
alias recoilSw_m4a1 "recoil 100.000"
alias recoilSw_aug "recoil 100.000"
alias recoilSw_scout "recoil 100.000"
alias recoilSw_awp "recoil 100.000"
alias recoilSw_g3sg1 "recoil 100.000"
alias recoilSw_sg550 "recoil 100.000"
alias recoilSw_m249 "recoil 100.000"
alias recoilSw_knife "recoil 100.000"
alias recoilSw_flashbang "recoil 100.000"
alias recoilSw_hegrenade "recoil 100.000"
alias recoilSw_smokegrenade "recoil 100.00"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 100.000"
alias recoilSw_ "recoil 100.000"

" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 1"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 1;aim 1"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"
}
" " ">SIR" {
" " "sir aim supreme" "SIRAimSupreme"
" " "aim vector 4" "lostsoulaim4"
" " "sir aim 2 shot" "SIRAimTS"
" " "sargent: head" "SargentHead"
" " "SIR Smoke" "SIRsmoke"
}
" " ">GIFT" {
" " "gift: shot" "GiftShot"
" " "gift: money" "GiftMoney"
" " "gift: whore" "GiftWhore"
" " "silentscope" "silent"
}
" " ">OTHER" {
" " "z-Baddass" "zbadassdone"
" " "z-Secret" "zeroHead"
" " "4c1d 1:" "4c1d1337aim"
" " "C4m Head 1" "C4mHead1"
" " "C4m Head 2" "C4mHead2"
" " "C4m Chest" "C4mChest"
}
" " ">EXCLUSIVE" {
" " "UNI-T6a" "UNI-T6a"
" " "UNI-T6b" "UNI-T6b"
" " "UNI-T6c" "UNI-T6c"
" " "UNI-T6d" "UNI-T6d"
" " "UNI-T6e" "UNI-T6e"
" " "Stoner4Life" "omfghead"
}
" " ">.::V3Cz::." {
" " "=>02/12/17" {
" " "M4A1/Deagle A" "m4a1a"
" " "M4A1/Deagle B" "m4a1b"
" " "M4A1 C" "m4a1c"
" " "M4A1 D" "m4a1d"
" " "SIG/M4A1 A" "sigA"
" " "SIG/M4A1 B" "sigB"
" " "MP5 A" "mp5a"
" " "MP5 B" "mp5b"
" " "Scout/Deagle A" "scouta"
" " "Scout B" "scoutb"
" " "Scout C" "scoutc"
" " "Scout D" "scoutd"
" " "Scout E" "scoute"
" " "AK/SIG/M4A1 A" "aka"
" " "AK/SIG/M4A1 B" "akb"
" " "AK/SIG/M4A1 C" "akc"
" " "Deagle" "deagle1"
}
" " "=>02/12/20" {
" " "SIGpwnA" "SIGpwnA"
" " "SIGpwnB" "SIGpwnB"
" " "sigpwnC" "sigpwnC"
" " "umppwnA" "umppwnA"
" " "scoutpwnA" "scoutpwnA"
" " "paraPWNa" "paraPWNa"
}
" " "=>03/01/02" {
" " "usp1" "usp1"
" " "deagle2" "deagle2"
" " "colt1" "colt1"
" " "akd" "akd"
" " "awp1" "awp1"
" " "mp5c" "mp5c"
" " "mp5d" "mp5d"
" " "mp5e" "mp5e"
" " "mp5f" "mp5f"
}
" " ">.:Misc Vects:." {
" " "Scout/AWP A" "scoutvec"
" " "MP5 A" "pwnbases"
" " "Mp5 B" "mp5b"
" " "W4rD0nk3y |Scout|" "scout-z"
" " "W4rD0nk3y |mp5|" "ass"
" " "W4rD0nk3y |Sig|" "Min-sig-Final2"
" " "W4rD0nk3y |C0lt|" "yvon"
" " "MuhF!$K S!G A" "Min-sig-Final"
" " "MuhF!$K S!G B" "Muh-100%"
" " "Pw(V PaRa v2" "paravec"
" " "PARA pwn A" "paraPWNa"
" " "PARA pwn B" "paraPWN2"
}
}
" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
" " "better Pi" "better_pi 1"
" " "crap Pi" "better_pi 0"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}
" " ">REMOVALS" {
" " "hide smoke&flash" "smoke 1;flash 1"
" " "show smoke&flash" "smoke 0;flash 0"
" " "sn. blackout on/off" "sniper change"
" " "anti zoom on/off" "antizoom change"
" " "norecoil:off" "recoil 0.0"
" " "norecoil:soft" "recoil 0.7"
" " "norecoil:medium" "recoil 1.2"
" " "norecoil:max" "recoil 2.0"
}
" " ">INFO" {
" " "hud info:aim" "info 1"
" " "hud info:default" "info 2"
" " "hud info:cvar changes" "info 3"
" " "hud info:off" "info 0"
" " "death info on/off" "death change;color death 100 100 0"
" " "bomb timer on/off" "bombtimer change"
" " "show system time" "systime change"
}
" " ">ZOOMING" {
" " "medium: on mouse3" "g0;bind mouse3 +cm;g1"
" " "fast: on mouse3" "g0;bind mouse3 +cf;g1"
" " "instant:on mouse3" "g0;bind mouse3 +dozoom;g1"
" " ">SELECT ZOOM" {
" " "zoom:90x" "zoom 10"
" " "zoom:80x" "zoom 20"
" " "zoom:70x" "zoom 30"
" " "zoom:60x" "zoom 40"
" " "zoom:50x" "zoom 50"
" " "zoom:40x" "zoom 60"
" " "zoom:30x" "zoom 70"
" " "zoom:20x" "zoom 80"
}
" " "zoom:off" "zoom 90;czoom 1000"
}
" " ">MISC" {
" " ">OPTIONS" {
" " "enable console" "#console 1"
" " "quit HL" "#quit"
" " "quit HL (fast)" "quit"
}
" " "all cheats off" "alloff1"
" " "save settings" "savecvar cvar.bin;init save;txt Settings saved."
" " "load settings" "loadcvar cvar.bin;exec init;txt Settings loaded."
" " "Prefix is: " ""
}

"*" ">Removals" { // Remove certain 'features' from the game
    "*" "NoSpread"                        "hlh_nospread" // 0 No spread compensation   1 Obvious NoSpread   2 Undetectable Nospread
    "*" "No Recoil: Off"                    "hlh_norecoil 0.0" // No recoil compensation
    "*" "No Recoil: Soft"                   "hlh_norecoil 0.8" // Small compensation
    "*" "No Recoil: Best"                   "hlh_norecoil 1.2" // Good compensation
    "*" "No Recoil: Perfect"                "hlh_norecoil 2.0" // Perfect compensation
    "*" "No Recoil: Uber"                "hlh_norecoil 2.5" // Good for really heavy weapons
    }

"*" ">Aimbot" { // Aiming assistance moves your crosshair at targets
    "*" ">Activation" { // How to activate the aimbot and what to do when locked onto a target
        "*" ">Mouse1"{ // Binds using Mouse1 (Left mouse button)
            "*" "Aim & Shoot"             "bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25" // Aim & Shoot & FOV 25°
            "*" "Shoot & Aim"             "bind mouse1 +doshoot" // Shoot & Aim
            "*" "Aim & Release Aim"       "bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0" // Aim & Release Aim Quickly
            "*" "Aim & Autoshoot"        "bind mouse1 +autoshoot" // Aim & Only fire if an enemy is in sight
            "*" "Aim through walls"         "bind mouse1 +thru;hlh_autowall 0" // Aim through walls if damage can be inflicted
            "*" "Normal Function"        "bind mouse1 +attack" // Primary Fire (No Aimbot)
            }

        "*" "KnifeAiming"               "hlh_knifeaim" // Aim with knife equipped
        "*" "Original Mouse1/2/3"             "bind mouse1 +attack;bind mouse2 +attack2;unbind mouse3" // Restore mouse buttons to default functions
        "*" "Autoaim & Autoshoot"           "hlh_aimbot 1;hlh_autoshoot 0.21" // Aim and shoot if player is in sight
        "*" "Autoaim"               "hlh_aimbot 1;hlh_autoshoot 0" // Only aim at player (No automatic shooting)
        "*" "No Autoaim & Autoshoot"           "hlh_autoshoot 0;hlh_aimbot 0" // Don't aim or shoot at all
        }
    "*" ">Target Selection" { // How and on who the aimbot has to aim
        "*" "Targets"                "hlh_aimteam" // 0 Aim only at the opposite team   1 Aim only at team members   2 Aim at everyone
        "*" "TargetSelection"              "hlh_aimsel" // 0 Pick targets by Distance   1 Pick targets by Angle 2 Pick Targets by health
        }

    "*" ">Walls" { // Set how the aimbot should react on non visible enemies
        "*" "Autowall"              "hlh_autowall" // Aim through walls if damage can be inflicted
        "*" "Always Aimthru"              "hlh_aimthru" // Always aim through walls
        }

    "*" ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
        "*" "0°"                 "hlh_aimfov 0; hlh_aimsel 0" // Don't aim at any target
        "*" "10°"                 "hlh_aimfov 10" // Aim in an angle of 10 degrees
        "*" "30°"                 "hlh_aimfov 30" // aim in an angle of 30 degrees
        "*" "90°"                 "hlh_aimfov 90" // Aim at targets which you can see on your screen
        "*" "180°"                 "hlh_aimfov 180" // Aim at targets which aren't behind you
        "*" "360°"                 "hlh_aimfov 360" // Aim whenever a target is in a 360 degree radius
        "*" "Manual"                 "hlh_aimfov" // Manual Adjustment
        }

    "*" ">Smooth Aiming" { // Move crosshair to the target and don't instantly move onto it
        "*" "Fast (Off)"            "hlh_smoothaim 0" // Aim normal
        "*" "Smooth"                "hlh_smoothaim 5" // Aim smooth
        "*" "Very smooth"            "hlh_smoothaim 10" // Aim very smooth
        "*" "Manual"                "hlh_smoothaim" // Adjust manual       
        }
    "*" ">Hitbox" { // Aim using hitboxes
        "*" "Head"                  "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Aim for the head
        "*" "Neck"                   "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Aim for the neck
        "*" "Chest"                   "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Aim for the chest
        "*" "Stomach"                 "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Aim for the stomach
        }
    "*" ">AimVecs" { // Aim using Vectors (made by ack2000)
        "*" "Head"                "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
        "*" "Neck"                "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
        "*" "Chest"                "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
        "*" "Stomach"                "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
        "*" "Belt"                "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
        "*" "Groin"                "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
        }
    "*" ">Custom AimVecs" { // Aim using Vectors
        "*" "SHead"                "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16 0" // Supremespeeds Head Aim Vector (works best for me!)
        "*" "SosayHead"                "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec 1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says Aim Vecs
        "*" "SosayChest"            "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2 10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
        }


"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
    "*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
    "*" "[G0dz]-Ieg Ultimae HeaD!!"  "madhead"
    "*" "iNsAnE HeAds"   "inh2"
    "*" "[G0dz]-Hero"                "hero"
    "*" "[G0dz]-Ieg4-OnE EyE"        "dave"
}
"*" "+ Aimbot" { // aiming assistance
    "*" "+ Activation"   { // bind aiming functions to mouse buttons
        "*" "+ Mouse 1" { // configure mouse button #1
            "*" "CSG Proof"     "bind mouse1 +csgaim;  shoot 0;lock 0;fov 25"  // correct aim once before shooting. Use this to get around csguard aimbot detection.
            "*" "HLH Style"     "bind mouse1 +doshoot; shoot 0;lock 0;aim 0"   // aim while shooting, as in HLH
    }
    "*" "+ Target Selection" {       // target priorities
        "*" "Enemies Only"    "team 0" // aim at enemies only
        "*" "Team-mates Only"    "team 2" // aim at team mates only
        "*" "All"        "team 1" // aim at everyone
        "*" "Aim Thru Walls"  "aimthru change" // don't aim at targets behind a wall
        "*" "  - By Distance"  "mode 0" // select nearest target
        "*" "  - By Fov"       "mode 1" // select the target you point at
        "*" "  - By Points"    "mode 2" // select the most threatening target based on a points system
        "*" "+ Bot Fov"   {  // restricts the aimbot's field of view
            "*" "10  deg" "fov  10" // only lock at players 10 degrees off your current view
            "*" "30  deg" "fov  30" // only lock at players 30 degrees off your current view
            "*" "90  deg" "fov  90" // only aim at visible players
            "*" "180 deg" "fov 180" // aim at all players that are not behind you
            "*" "360 deg" "fov 360" // allow 180 degree aimbot truns (no fov restrictions)
        }
    }
    "*" "+ Aim Vectors" { // aiming vectors for the vector based aimbot
    "*" "N*E*R*D-invasion" "N*E*R*D-invasion"
    "*" "+ [oC-R]*SH4D0W* Aim Vecs" { // [oC-R]*SH4D0W* Aim Vecs
            "*" " SH07 1"            "modelaim 0;shadow1x" // -= [oC-R]*SH4D0W*'s SH07 1 =-
            "*" " SH07 2"            "modelaim 0;shadow2x" // -= [oC-R]*SH4D0W*'s SH07 2 =-
            "*" " SH07 3"            "modelaim 0;shadow3x" // -= [oC-R]*SH4D0W*'s SH07 3 =-
            "*" " SH07 4"            "modelaim 0;shadow4x" // -= [oC-R]*SH4D0W*'s SH07 4 =-
            "*" " SH07 5"                 "modelaim 0;shadow5x" // -= [oC-R]*SH4D0W*'s SH07 5 =-
            "*" " SH07 6"             "modelaim 0;shadow6x" // -= [oC-R]*SH4D0W*'s SH07 6 =-
            "*" " SH07 7"             "modelaim 0;shadow7x" // -= [oC-R]*SH4D0W*'s SH07 7 =-
            "*" " SH07 8"             "modelaim 0;shadow8x" // -= [oC-R]*SH4D0W*'s SH07 8 =-
            "*" " SH07 9"             "modelaim 0;shadow9x" // -= [oC-R]*SH4D0W*'s SH07 9 =-
            "*" "-< Draw Vecs >-"  "avdraw 1" // Draw Aiming Vectors
            "*" "-< Draw Off >-"  "

alias vecname "avclear;avadd 0 15.42 5.221 1.53;avadd 1 20.43 5.32 1.42"
"*" "modelaim 0;vecname" // aim for head

// syntax of avadd :

// first param -> 0=stand, 1=duck

// second param -> height

// third param -> forward

// last param -> right

avadd 0 20.5 6.3 2; avadd 1 21.8 4.1 1.5

avadd 0 20.8 6.4 1.8; avadd 1 20.1 3 1

avadd 0 20.7 6.2 1.9; avadd 1 21 4.5 1.3

avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2

alias ghettoaim "avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2"

alias ghettoaim "avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2; txt -GHETTO AIM SELECTED-"

"*" ">AIMING" {

"*" "head" "HeadBunny"

"*" "chest" "HeartBunny"

"*" "stomach" "StomachBunny"

"*" "testicles" "TestieBunny"

"*" ">AIMING" {

"*" "head" "HeadBunny"

"*" "chest" "HeartBunny"

"*" "stomach" "StomachBunny"

"*" "testicles" "TestieBunny"

"*" "Ghetto" "ghettoaim"

alias a1 "avadd 0 20.1 8.1 2.6; avadd 1 21.4 6.1 3.6"

alias a2 "avadd 0 19.8 8.3 0.8; avadd 1 22.4 6.3 1.8"

alias a3 "avclear;a1;a2;#cl_bob 0;#cl_bobup; txt AIM"

"*" "z-Baddass" "$zbadassdone"

"*" "z-Secret" "$zeroHead"

"*" "z-Head" "$zerohead"

"*" "zer0 HEAD" "$newzero"

"*" "4c1d 1:" "$4c1d1337aim"

"*" "4c1d 2:" "$4c1d2"

"*" "4c1d 3:" "$4c1d5"


" " ">AIMBOT" {
    " " "aim&shoot"   "bot_aim 1;bot_shoot 1"
    " " "just aim"    "bot_aim 1;bot_shoot 0"
    " " "neither"      "bot_aim 0;bot_shoot 0"
    " " "nospread on/off" "nospread change"
    " " "autowall on/off" "bot_awall change"
    " " "sel by FOV"  "bot_mode 1"
    " " "sel by Distance" "bot_mode 0"
    " " ">AIM AT"   {
        " " "enemies"  "bot_team 0"
        " " "friends"  "bot_team 2"
        " " "everyone" "bot_team 1"
        }
    }

alias tfcpure "avadd 0 22.82343 3.1324 .12234;avadd 1 24.000234 6.23432 -.22343"
alias tfcpure2 "tfcpure;avadd 0 22.634233 2.93423 0;avadd 1 25.234 -3.234 .87324"
alias tfcpure3 "tfcpure2;avadd 0 22.7234 2.9324 .23423;avadd 1 18.234 22.3423 1.234"
alias tfcpure4 "tfcpure3;avadd 0 22.4234 8.234 .8393;avadd 1 23.3432 4.4324 0"
alias tfcpure5 "tfcpure4;avadd 0 22.323432 2.12423 .5;avadd 1 19.2343 20.23423 2.532432"
alias tfcpure6 "tfcpure5"
alias tfcpure7 "avclear;tfcpure6;recoil 1;txt Pure...Pain...HS"
alias bL4hsv31 "avadd 0 22.525311 8.344244 3.938525"
alias bL4hsv32 "avadd 0 22.753852 7.000001 4.000001"
alias bL4hsv33 "avadd 0 23.000001 7.425663 3.993401"
alias bL4hsv34 "avadd 0 23.240241 6.759943 3.513234"
alias bL4hsv35 "avadd 0 24.042451 7.341001 3.894205"
alias bL4hsv36 "avadd 1 23.043425 6.443244 3.324142"
alias bL4hsv37 "avadd 1 23.425223 6.642522 4.123452"
alias bL4hsv38 "avadd 1 22.914924 6.000042 3.414525"
alias bL4hsv39 "avadd 1 24.000002 6.352633 3.241452"
alias bL4hsv3 "avclear;bL4hsv31;bL4hsv32;bL4hsv33;bL4hsv34;bL4hs v35;bL4hsv36;bL4hsv37;bL4hsv38;bL4hsv39;recoil 1.67;txt bL4ckH4wK HS v3"
alias tfcpure "avadd 0 22.82343 3.1324 .12234;avadd 1 24.000234 6.23432 -.22343"
alias tfcpure2 "avadd 0 22.634233 2.93423 0;avadd 1 25.234 -3.234 .87324"
alias tfcpure3 "avadd 0 22.7234 2.9324 .23423;avadd 1 18.234 22.3423 1.234"
alias tfcpure4 "avadd 0 22.4234 8.234 .8393;avadd 1 23.3432 4.4324 0"
alias tfcpure5 "avadd 0 22.323432 2.12423 .5;avadd 1 19.2343 20.23423 2.532432"
alias tfcpure6 "tfcpure1;tfcpure2;tfcpure3;tfcpure4;tfcpure5"
alias tfcpure7 "avclear;tfcpure6;recoil 1.8;aspeed 2.2;txt Pure...Pain...HS"

" " ">AIMBOT" {
    " " "aim&shoot"   "aim 1;shoot 1"
    " " "just aim"    "aim 1;shoot 0"
    " " "both off"    "shoot 0;aim 0"
    " " ">BURSTMODE"    {
        " " "continuous fire"   "autoburst 0;sdelay 0.03;rdelay 0.0;dtime  0.0;ftime 1.0;burstflags 0"
        " " "automatic burst"   "autoburst 1"
        " " "short bursts"      "autoburst 0;sdelay 0.05;rdelay 0.0;dtime  0.5;ftime 0.1;burstflags 0"
        " " "medium bursts"     "autoburst 0;sdelay 0.05;rdelay 0.0;dtime  0.4;ftime 0.2;burstflags 0"
        " " "fast bursts"       "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
        }
    " " ">AIM AT"   {
        " " "enemies"  "team 0"
        " " "friends"  "team 2"
        " " "everyone" "team 1"
        }
    " " ">AIMING"   {
        " " "Toker Head"               "tokerhead"
        " " "Toker Throat"           "tokerthroat"
        " " "Absoulution High Head"    "avheadb"
                " " "Absoulution Medium Head"  "avheadf"
        " " "Absoulution Low Head"     "avhead"
        " " "g0d Supreme"           "SIRAimSupreme"
        " " "g0d Aim"               "SIRAim"
        " " "OGC 4.3 Chest"            "ogc43chest"
        " " "Bunny771 Head"            "headbunny"
        " " "Bunny771 Heart"           "heartbunny"       
        }
    " " ">MORE AIMING"      {
        " " "Zero-Bad Ass"            "zbadassdone"
        " " "Zero-Secret"        "zeroHead"
        " " "Zero-Head"            "newzer0"
        " " "Zero-Most Head"        "newzero"
        " " "X-Mib A"                  "avheadxm"   
        " " "X-Mib B"                   "avheadmm"
        " " "XHack 1.6 Head"            "xhackhead"
        " " "Sphere 1.0.0.5 Head1"      "spherehead"   
        " " "CI 3.0 Head"        "ci30head"
        }

    " " ">OPTIONS"      {
        " " "thru walls on/off"   "aimthru change"   
        " " "target lock on/off"  "lock    change"
        " " "distance/fov mode"   "mode    change"
        " " "prediction on/off"   "pred    change"
        " " "weapon bobbing off"  "#cl_bob 0;#cl_bobup 0"
        " " "weapon bobbing on"   "#cl_bob 0.01;#cl_bobup 0.5"
        " " "randomized aiming"   "humaim"
        " " "smooth aiming"       "smooth_t"
        }
    " " ">BINDINGS"   {
        " " "xqz2 style mouse3"    "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
        " " "aimthru on mouse3"    "aimthru 0;g0;bind mouse3 +thru;g1"
        " " "hlh style on mouse3"  "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
        }
    " " ">BOT FOV"   {
        " " "10  deg" "fov  10"
        " " "30  deg" "fov  30"
        " " "90  deg" "fov  90"
        " " "180 deg" "fov 180"
        " " "360 deg" "fov 360"
        }

        }
    " " ">BLOOD (fast PCs)" {
            " " "default"    "blood  0"
            " " "more"       "blood1"
            " " "much more"  "blood2"
            " " "blood bath" "blood3"
            }


alias recoilSw_usp "recoil 0.15"         
alias recoilSw_glock18 "recoil 0.15"           
alias recoilSw_deagle "recoil 0.275"         
alias recoilSw_p228 "recoil 0.11"      
alias recoilSw_elite  "recoil 0.29"       
alias recoilSw_fiveseven "recoil 0.15"         
alias recoilSw_xm1014 "recoil 2.0"        
alias recoilSw_m3 "recoil 2.0"           
alias recoilSw_mp5 "recoil 1.6"          
alias recoilSw_tmp "recoil 1.5"         
alias recoilSw_p90 "recoil 1.5"          
alias recoilSw_mac10 "recoil 1.5"         
alias recoilSw_ump45 "recoil 1.6"         
alias recoilSw_ak47 "recoil 1.723"       
alias recoilSw_sg552 "recoil 1.67"         
alias recoilSw_m4a1 "recoil 1.719"      
alias recoilSw_aug "recoil 1.62"        
alias recoilSw_scout "recoil 1.1"       
alias recoilSw_awp "recoil 1.4"        
alias recoilSw_g3sg1 "recoil 0.18"        
alias recoilSw_sg550 "recoil 0.27"        
alias recoilSw_m249 "recoil 1.82"        
alias recoilSw_knife "recoil 0.1"        
alias recoilSw_flashbang "recoil 1.282"                                                          
alias recoilSw_hegrenade "recoil 1.282"                                                         
alias recoilSw_smokegrenade "recoil 1.282"                                                     
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"   
alias recoilSw_ "recoil 0.302"
   ________________
  //                  \\
//==>BUYBINDS<==\\
//__________________\\

bind F1 "m4a1;ak47;primammo;secammo;defuser"
bind F2 "vesthelm;vest"
bind F3 "hegren;sgren;flash;flash"
bind "*" "deagle;primammo;secammo;defuser"
bind KP_HOME "mp5;primammo;secammo;defuser"
bind KP_END "awp;priammo;secammo;defuser"
bind KP_PGUP "scout;primammo;secammo;defuser"
bind KP_5 "usp;primammo;secammo"

[Bomb Plant Script]

alias +bomb "weapon_c4; +duck; +attack; coverme; say_team Cover me I'm planting the bomb"
alias -bomb "-duck; -attack"
bind "b" "+bomb"

[Amortizo Rapid]
bind "x" "+attack2;wait;wait;slot3;lastinv;"

[________DgL________]

alias 5w "wait;wait;wait;wait;wait"
alias 20w "5w;5w;5w;5w"
alias 60w "20w;20w;20w"
alias "sc" "sc_on"
alias "sc_on" "cl_dynamiccrosshair 1; slot2; +duck; 60w; cl_lw 0; wait; -duck; alias sc sc_off"
alias "sc_off" "cl_dynamiccrosshair 0;cl_lw 1; alias sc sc_on"
bind "z" "sc"

[Cu Schepsis]
bind "F7" "say s4ll=>ce faceti goriilor? "
bind "F6" "say p4=>pa allz goriilor! "
bind ";" "say /rAnKsTaTs by -sHr-"
bind "]" "say /rEsEtScOrE by -sHr-"
bind "[" "say /rS by -sHr-"

[Sange]

violence_ablood         "3"
violence_hblood         "3"
violence_agibs          "3"
violence_hgibs          "3"
mp_decals               "9999"

[Flash Warn]

alias +warnflash "warntm; weapon_flashbang; wait; wait; +attack" alias -warnflash "-attack"
alias warntm "say_team Arunc FB intoarceti capu' rpd!!!"
bind "i" "+warnflash"


[Fast Zoom]

alias +scope1 "+attack2;wait;-attack2"
alias -scope1 "+attack;wait;-attack;wait;lastinv;lastinv"
bind "MWHEELUP" "+scope1"

[Silent Defuse]

alias "+silentdefuse" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use"
alias "-silentdefuse" "-use"
bind "f" "+silentdefuse" 

[BHOP]

//Bhop v2
alias +bhop "alias _special jump;jump"
alias -bhop "alias _special"
alias jump "+jump;wait;-jump;wait;special"
bind space +bhop

[__________Echo__________] 
                           
  _________________________________________
  |CONFIG CONFIGURATION ORIGINALY BY sHr |
  |_________________________________________|

echo "GL & HF"
echo "L"
echo "&"
echo "H"
echo "F"


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